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"SoundGarden"

  • Dec 18, 2020
  • 1 min read

Interactive Sound Environment ー Unity, C#

This interactive sound environment allows the player to explore a space where proximity, orientation, and movement create a sonic language that can be pieced together.


The main goal of this project was to create an immersive and sonically engaging interactive environment with a clear and coherent aesthetic. The main themes were to do with isolation, and attempting to find (or create) coherence in scattered world. The user must collect elements of a composition spread across the environment, which reconstruct a disassembled piece of music, using their interaction with various effects as guidance.


All music, sound design, audio programming and game development was done by myself. My own algorithms for Karplus-Strong generation, digital filters and distortion were also used.


More information, complete asset credits and a download link for SoundGarden can be found on its itch page, found here: https://carlosdavey.itch.io/soundgarden


And a more complete report on the intentions and mechanics of the gamepiece can be found here:






 
 

© 2026 by Carlos Davey

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