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"Montauk"

  • Apr 20, 2021
  • 1 min read

Updated: Feb 11

Interactive Sound Environment ー Unity, C#

This interactive sound environment designed and built in Unity and using Wwise aimed to explore how trauma affects memory though sonic interaction.


The 2004 film "Eternal Sunshine of the Spotless Mind" follows the main character undergoing a medical procedure to delete specific traumatic memories. This is done through the vehicle of sequentially reliving them in a dream. This exploration of the reliving, examination and possible deletion of memories through a dream state was the primary inspiration of this project.


Instead of focusing on the deletion of memories however I was interested more in the distortion that occurs when "misremembering" them. Over time, memories tend to become warped and their true nature is forgotten. All the music, sound design, audio programming and game development was done by myself. Each of the DSP processes in-game occurs in real-time and was also developed by myself, effectively generating real-time plugin interaction.


More information, complete asset credits and a download link for Montauk can be found page here: https://carlosdavey.itch.io/montauk


And a more complete report on the intentions and mechanics of the gamepiece can be found here:





© 2026 by Carlos Davey

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